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Eventide Herbalist

(image)

The second foe the Eventide faced in their fervor for revenge were the elves. Faced with an opponent to whom day and night ment nothing, the Eventide were forced to find a new way to fight. One man, a local herbalist, suggested that they use an extract from a particularily potent type of plant local to their new home as a poison.

From that time on, the Eventide have always had a select group of men who have been trained from an early age in the proper use and application of said poison. Members of this group would attack their enemies far away, with knives.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit is capable of basic healing.

Advances from:
Advances to: Eventide Alchemist
Cost: 18
HP: 30
Movement: 5
XP: 30
Level: 1
Alignment: neutral
IDEoS EventideHerbalist
Abilities: heals +4
(image)dagger
blade
5 - 2
melee
(image)poisoned dagger
blade
2 - 3
ranged
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%